Wizard
Ranged, fragile. Showers the forest with missiles and freezes the horde.
Base stats
| Health | 95 |
|---|---|
| Armor | 1 |
| Move speed | 5.15 |
| Health regen / s | 0.4 |
| Mana | 90 |
| Mana regen / s | 3.6 |
| Critical chance | 5% |
| Pickup range | 3 |
| Damage multiplier | ×0.9 |
At a glance
- 95 health, armor 1, slow regeneration
- +15% spell area, +1 projectile
- Lots of mana, fast mana regeneration
- Weapon: Magic Missile
- Ultimate: Frost Nova
Starting weapon:
Magic Missile
Ultimates
Pick one of the two before a run, on the class card.
Frost Nova
A wave of ice freezes all monsters on screen for 3 s (bosses for less) and lightly damages them.
Available from the start.
Comet
An arcane comet falls on the strongest enemy on screen: huge damage, an explosion around it and an ice crater for 4 s.
Unlock this ultimate with the achievement Wizard: Second Ultimate: Survive 8 minutes as Wizard on any map. Unlocks ultimate: Comet.
Class weapons and skills
Class passives
Blink (defense)
Stasis Field (defense)
Ice Tomb (defense)
Spellweave (support)
Mana Flow (support)
Crystal Alchemy (support)
Evolutions for this class
| Weapon | Passive | Evolution | Super-evolution |
|---|---|---|---|
| Arcane Barrage | Star Swarm | ||
| End of Time | – | ||
| Supernova | – | ||
| Hall of Mirrors | – | ||
| Archmage's Tome | – | ||
| Decay | – | ||
| Frog King | – | ||
| Cataclysm | – |
Talent tree
Talents are bought with points earned by playing the class. The trunk is open to every path; past the trunk you commit to one of the three paths.
Trunk
Open to every path.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +5% health per level. | 3 | 1 | |
| 1 | +4% damage per level. | 3 | 1 |
Fire
Set the horde ablaze and let it keep burning.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | You start with Fireball. +10% fire, poison and explosion damage. Fireball | 1 | 1 | |
| 2 | +10% fire, poison and explosion damage per level. | 2 | 1 | |
| 3 | Every 2 s a spark ignites a group of nearby monsters. A burning monster explodes on death and ignites its neighbors: fire spreads through the horde on its own. | 1 | 2 | |
| 4 | +1 revive. Frost Nova also explodes with fire: the wave ignites everything in a 7 radius. | 1 | 3 |
Ice
Slow, freeze and shatter.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | You start with Icicles. Slows, burns and poisons last 15% longer. Icicles | 1 | 1 | |
| 2 | +1 armor per level. | 2 | 1 | |
| 3 | A slowed or frozen monster shatters on death: shards damage and chill its neighbors. | 1 | 2 | |
| 4 | Frost aura: every second, monsters in a 3.5 radius are slowed by half. You keep the horde at a distance. | 1 | 3 |
Arcane
Pure power: glass, mana and a storm of projectiles.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +25% damage, but −20% health. | 1 | 1 | |
| 2 | +20% mana regeneration per level: Frost Nova more often. | 2 | 1 | |
| 3 | While mana is full, you take 35% less damage. Hold the ultimate or shoot? | 1 | 2 | |
| 4 | Every 5 s four arcane missiles fall on random nearby monsters. | 1 | 3 |