Engineer
Alchemist and builder. Places turrets that fire on their own, throws elemental bombs and brews potions.
Unlock the Engineer with the achievement Workshop: Evolve 3 different weapons. Unlocks the Engineer.
Base stats
| Health | 100 |
|---|---|
| Armor | 1 |
| Move speed | 4.82 |
| Health regen / s | 0 |
| Mana | 90 |
| Mana regen / s | 2.6 |
| Critical chance | 5% |
| Pickup range | 3 |
| Damage multiplier | ×1 |
At a glance
- 100 health, armor 1
- +15% elemental damage, +10% effect duration
- Weapon: Turret (fires on its own)
- Bombs and potions for him alone
- Ultimate: Heavy Turret Drop
Starting weapon:
Turret
Ultimates
Pick one of the two before a run, on the class card.
Heavy Turret Drop
A chest falls from the sky and unfolds into a heavy steam turret: for 10 s it pelts everything around with explosive projectiles and bombs.
Available from the start.
Air Raid
Targeting marks draw a line toward the strongest enemy, and after a moment 12 bombs fall on it one after another. Each explodes and sets enemies on fire.
Unlock this ultimate with the achievement Engineer: Second Ultimate: Survive 8 minutes as Engineer on any map. Unlocks ultimate: Air Raid.
Class weapons and skills
Class passives
Steam Armor (defense)
Gravity Generator (defense)
Scrapper (support)
Overclock (support)
Electromagnet (support)
Evolutions for this class
| Weapon | Passive | Evolution | Super-evolution |
|---|---|---|---|
| Tesla Battery | Brass Fortress | ||
| Cauldron of Chaos | Magnum Opus | ||
| Philosopher's Stone | Elixir of Life | ||
| Storm Grid | – | ||
| Automaton Factory | – | ||
| Dragon's Breath | – | ||
| Singularity Reactor | – | ||
| Frost Saw | – | ||
| Repair Swarm | – |
Talent tree
Talents are bought with points earned by playing the class. The trunk is open to every path; past the trunk you commit to one of the three paths.
Trunk
Open to every path.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +5% health per level. | 3 | 1 | |
| 1 | +4% damage per level. | 3 | 1 |
Fortress
More turrets, and a reason to stand among them.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +1 turret at a time, but −10% speed. | 1 | 1 | |
| 2 | Turrets fire 10% faster per level. | 2 | 1 | |
| 3 | Near a turret (within 3 steps): +3 armor and +15% damage. | 1 | 2 | |
| 4 | The heavy turret from the ultimate stays 5 s longer, and turrets hit 25% harder. | 1 | 3 |
Sapper
Bombs everywhere, even under your own feet.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | Bombs fly 25% more often, but −10% health. | 1 | 1 | |
| 2 | +10% area per level. | 2 | 1 | |
| 3 | Every 15th kill a charge drops on the toughest nearby enemy: the explosion ignites the crowd. | 1 | 2 | |
| 4 | When you are hurt, a mine explodes beneath you: damages, ignites and knocks back (once per 2.5 s). | 1 | 3 |
Alchemist
Potions on a timer, poisons leaping from the dead.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +20% effect duration, but −5% damage. | 1 | 1 | |
| 2 | +8% elemental strength per level. | 2 | 1 | |
| 3 | Every 25 s you drink a random elixir: healing (15% health) or fury (+30% attack speed for 6 s). | 1 | 2 | |
| 4 | A poisoned or burning enemy spreads poison to its neighbors on death (radius 2). | 1 | 3 |