Druid

Difficulty 2/3Physical element iconPhysicalPoison element iconPoison

Summoner of wild nature. Fights beside a wolf pack, and when needed turns into a bear.

Unlock the Druid with the achievement Call of the Wild: Play 8 runs. Unlocks the Druid.

Base stats

Health100
Armor1
Move speed5.15
Health regen / s0.2
Mana90
Mana regen / s3.2
Critical chance5%
Pickup range3
Damage multiplier×1

At a glance

  • 100 health, 1 armor
  • +15% venom duration and strength
  • Weapon: Pack (wolves for the whole run)
  • Class weapons: Vines, Ravens, Swarm
  • Ultimate: Bear Form

Starting weapon: Pack iconPack

Ultimates

Pick one of the two before a run, on the class card.

Bear Form iconBear Form

For 8 s you become a bear: a roar knocks enemies back, you get a shield worth half your health and heal, and mighty paws tear apart everything in front of you. The wolves fight harder then.

Available from the start.

Eye of the Cyclone iconEye of the Cyclone

A cyclone in front of you pulls enemies in from a large area for 4.5 s, grinds and poisons them, and at the end hurls them away with a bang. Bosses are not pulled in.

Unlock this ultimate with the achievement Druid: Second Ultimate: Survive 8 minutes as Druid on any map. Unlocks ultimate: Eye of the Cyclone.

Class weapons and skills

Class passives

Evolutions for this class

WeaponPassiveEvolutionSuper-evolution
Pack iconPackBoots iconBootsPack Alpha–
Vines iconVinesThorns iconThornsThorn Grove–
Ravens iconRavensAttack Speed iconAttack SpeedStorm Ravens–
Swarm iconSwarmRegeneration iconRegenerationGolden Hive–
Wheel of Seasons iconWheel of SeasonsHourglass iconHourglassEternal Cycle–
Boar Charge iconBoar ChargeArmor iconArmorWrath of the Wild–
Moonfire iconMoonfireMana Spring iconMana SpringEclipse–
Storm Oak iconStorm OakRegeneration iconRegenerationAncient Oak–
Spore Bloom iconSpore BloomEmbers iconEmbersGarden of Rot–
Spirit Totem iconSpirit TotemArmor iconArmorAncestor Totem–

Talent tree

Talents are bought with points earned by playing the class. The trunk is open to every path; past the trunk you commit to one of the three paths.

Trunk

Open to every path.

TierTalentEffectRanksCost
1Fortitude talent iconFortitude+5% health per level.31
1Practice talent iconPractice+4% damage per level.31

Packleader path emblemPackleader

A bigger, deadlier pack: you only lead it.

TierTalentEffectRanksCost
1Pack Bond talent iconPack Bond+1 wolf in the pack, but −10% health.11
2Sharp Fangs talent iconSharp FangsWolves bite 12% harder per level.21
3Call of Blood talent iconCall of BloodEvery 10th wolf bite heals you for 2 health; every 40th the pack howls and slows enemies around you.12
4Born Alpha talent iconBorn AlphaThe pack is led by an Alpha from the start (double damage), +1 wolf.13

Shapeshifter path emblemShapeshifter

The bear is a plan, not a last resort.

TierTalentEffectRanksCost
1Wild Frenzy talent iconWild FrenzyThe transformation lasts 3 s longer, but −15% mana regeneration.11
2Thick Hide talent iconThick HideAs a bear: +2 armor per level.21
3Feast talent iconFeastEach kill in bear form extends it by 0.25 s and heals 1 health.12
4Primal Beast talent iconPrimal BeastThe ultimate returns 30% mana, and the end of the transformation explodes with a roar that knocks back the horde.13

Grove Warden path emblemGrove Warden

Take root: the wilds fight around you.

TierTalentEffectRanksCost
1Take Root talent iconTake RootWhen standing still for 1.2 s: +3 armor and +2 health per second. −10% speed.11
2Thick Sap talent iconThick Sap+10% venom strength and duration per level.21
3Circle of Thorns talent iconCircle of ThornsWhile rooted, every second you poison everything in a 3 radius.12
4Heart of the Wilds talent iconHeart of the WildsWhile rooted, every 6 s: vines burst from the ground in a 4 radius, damaging and immobilizing.13