Druid
Summoner of wild nature. Fights beside a wolf pack, and when needed turns into a bear.
Unlock the Druid with the achievement Call of the Wild: Play 8 runs. Unlocks the Druid.
Base stats
| Health | 100 |
|---|---|
| Armor | 1 |
| Move speed | 5.15 |
| Health regen / s | 0.2 |
| Mana | 90 |
| Mana regen / s | 3.2 |
| Critical chance | 5% |
| Pickup range | 3 |
| Damage multiplier | ×1 |
At a glance
- 100 health, 1 armor
- +15% venom duration and strength
- Weapon: Pack (wolves for the whole run)
- Class weapons: Vines, Ravens, Swarm
- Ultimate: Bear Form
Starting weapon:
Pack
Ultimates
Pick one of the two before a run, on the class card.
Bear Form
For 8 s you become a bear: a roar knocks enemies back, you get a shield worth half your health and heal, and mighty paws tear apart everything in front of you. The wolves fight harder then.
Available from the start.
Eye of the Cyclone
A cyclone in front of you pulls enemies in from a large area for 4.5 s, grinds and poisons them, and at the end hurls them away with a bang. Bosses are not pulled in.
Unlock this ultimate with the achievement Druid: Second Ultimate: Survive 8 minutes as Druid on any map. Unlocks ultimate: Eye of the Cyclone.
Class weapons and skills
Class passives
Bark (defense)
Rebirth (defense)
Foraging (support)
Bond (support)
World Tree Seed (support)
Evolutions for this class
| Weapon | Passive | Evolution | Super-evolution |
|---|---|---|---|
| Pack Alpha | – | ||
| Thorn Grove | – | ||
| Storm Ravens | – | ||
| Golden Hive | – | ||
| Eternal Cycle | – | ||
| Wrath of the Wild | – | ||
| Eclipse | – | ||
| Ancient Oak | – | ||
| Garden of Rot | – | ||
| Ancestor Totem | – |
Talent tree
Talents are bought with points earned by playing the class. The trunk is open to every path; past the trunk you commit to one of the three paths.
Trunk
Open to every path.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +5% health per level. | 3 | 1 | |
| 1 | +4% damage per level. | 3 | 1 |
Packleader
A bigger, deadlier pack: you only lead it.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +1 wolf in the pack, but −10% health. | 1 | 1 | |
| 2 | Wolves bite 12% harder per level. | 2 | 1 | |
| 3 | Every 10th wolf bite heals you for 2 health; every 40th the pack howls and slows enemies around you. | 1 | 2 | |
| 4 | The pack is led by an Alpha from the start (double damage), +1 wolf. | 1 | 3 |
Shapeshifter
The bear is a plan, not a last resort.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | The transformation lasts 3 s longer, but −15% mana regeneration. | 1 | 1 | |
| 2 | As a bear: +2 armor per level. | 2 | 1 | |
| 3 | Each kill in bear form extends it by 0.25 s and heals 1 health. | 1 | 2 | |
| 4 | The ultimate returns 30% mana, and the end of the transformation explodes with a roar that knocks back the horde. | 1 | 3 |
Grove Warden
Take root: the wilds fight around you.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | When standing still for 1.2 s: +3 armor and +2 health per second. −10% speed. | 1 | 1 | |
| 2 | +10% venom strength and duration per level. | 2 | 1 | |
| 3 | While rooted, every second you poison everything in a 3 radius. | 1 | 2 | |
| 4 | While rooted, every 6 s: vines burst from the ground in a 4 radius, damaging and immobilizing. | 1 | 3 |