Monk
A bare-fisted fighter. Strings of blows, dodges and chi instead of mana.
Unlock the Monk with the achievement Way of the Fist: Defeat 50 elites in total. Unlocks the Monk.
Base stats
| Health | 105 |
|---|---|
| Armor | 1 |
| Move speed | 5.6 |
| Health regen / s | 0 |
| Mana | 100 |
| Mana regen / s | 1 |
| Critical chance | 10% |
| Pickup range | 2.9 |
| Damage multiplier | ×1 |
At a glance
- 105 health, armor 1, 15% dodge
- Strings of blows: the final finishing blow hits an area
- Dodging grants brief invulnerability and a counter
- Chi instead of mana: builds from hits, fades outside combat
- Weapon: Fists
- Ultimate: Thousand Fists
Starting weapon:
Fists
Ultimates
Pick one of the two before a run, on the class card.
Thousand Fists
For 2.6 s the monk's phantoms fall on every enemy in the circle and strike in strings, while you are invulnerable; at the end a shockwave knocks everyone back.
Available from the start.
Lotus Bloom
For 4 s a golden lotus surrounds you: you heal 45% health, enemies are pushed out of its petals, projectiles inside it die out.
Unlock this ultimate with the achievement Monk: Second Ultimate: Survive 8 minutes as Monk on any map. Unlocks ultimate: Lotus Bloom.
Class weapons and skills
Class passives
Iron Skin (defense)
Calm Mind (defense)
Breath of Life (defense)
Inner Peace (support)
Discipline (support)
Alms (support)
Evolutions for this class
| Weapon | Passive | Evolution | Super-evolution |
|---|---|---|---|
| Thousand Hands | – | ||
| Heavenly Dragon | – | ||
| Trembling Earth | – | ||
| Touch of Nothingness | – | ||
| Hand of the Storm | – | ||
| Eternal Lotus | – |
Talent tree
Talents are bought with points earned by playing the class. The trunk is open to every path; past the trunk you commit to one of the three paths.
Trunk
Open to every path.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +5% health per level. | 3 | 1 | |
| 1 | +4% damage per level. | 3 | 1 |
Flow
Don't stand where the blow lands: every dodge is a counter.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +8% dodge and +5% speed, but −1 armor. | 1 | 1 | |
| 2 | After a dodge for 2 s: +12% damage per level. | 2 | 1 | |
| 3 | Every dodge releases a wave around you that damages and knocks back, and grants 8 chi. | 1 | 2 | |
| 4 | Every dodge grants a stack (up to 5, fade after 3 s): +4% dodge and +6% speed per stack. | 1 | 3 |
Iron Body
Stand in the middle of the horde and take every hit.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +3 armor and +10% health, but −5% dodge and −8% speed. | 1 | 1 | |
| 2 | Every hit taken grants 3 chi per level. | 2 | 1 | |
| 3 | At full chi: +3 health per second and +2 armor. | 1 | 2 | |
| 4 | A blow that reaches you rebounds in a wave around you (once per 1.5 s). Below 30% health the wave is twice as strong. | 1 | 3 |
Chi Master
Chi never fades, and the ultimate returns faster and heals.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | Chi does not fade outside combat, but strikes grant 10% less of it. | 1 | 1 | |
| 2 | +12% chi from hits per level. | 2 | 1 | |
| 3 | The ultimate heals 25% health. | 1 | 2 | |
| 4 | The ultimate returns 40% chi, and chi flows faster (+40% cap per second). | 1 | 3 |