Necromancer
Lord of the dead. Slain enemies rise and fight on his side.
Unlock the Necromancer with the achievement Reaper: Defeat 10,000 monsters in total.
Base stats
| Health | 110 |
|---|---|
| Armor | 2 |
| Move speed | 5.04 |
| Health regen / s | 0.3 |
| Mana | 80 |
| Mana regen / s | 3 |
| Critical chance | 5% |
| Pickup range | 3 |
| Damage multiplier | ×1 |
At a glance
- 110 health, armor 2
- +25% effect duration
- Lots of mana
- Weapon: Revenant (minions)
- Ultimate: Army of the Dead
Starting weapon: Revenant
Ultimates
Pick one of the two before a run, on the class card.
Army of the Dead
A circle of minions rises around you, and for 3 s you drain life from nearby enemies.
Available from the start.
Soul Harvest
A death scythe sweeps the whole screen: finishes off regular enemies below 30% health (elites below 15%) and damages the rest. Every soul returns and heals.
Unlock this ultimate with the achievement Necromancer: Second Ultimate: Survive 8 minutes as Necromancer on any map. Unlocks ultimate: Soul Harvest.
Class weapons and skills
Class passives
Undead Flesh (defense)
Death Pact (defense)
Grave Chill (defense)
Corpse Harvest (support)
Soul Lantern (support)
Blood Ritual (support)
Evolutions for this class
| Weapon | Passive | Evolution | Super-evolution |
|---|---|---|---|
| Revenant | Legion of Bone | Bone King | |
| Field of the Dead | – | ||
| Soul Devourer | – | ||
| Bone Crypt | – | ||
| Great Plague | – | ||
| Executioner's Spear | – | ||
| Spectral Choir | – | ||
| Foul Colossus | – |
Talent tree
Talents are bought with points earned by playing the class. The trunk is open to every path; past the trunk you commit to one of the three paths.
Trunk
Open to every path.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +5% health per level. | 3 | 1 | |
| 1 | +4% damage per level. | 3 | 1 |
Legion
A bigger army, and you hide behind it.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | Revenant starts at level 2 right away, but you have −10% health. Revenant | 1 | 1 | |
| 2 | +10% area per level. | 2 | 1 | |
| 3 | Every 8 s bones shield you with a barrier worth 10% health. | 1 | 2 | |
| 4 | After the ultimate for 8 s: +40% damage, and each kill heals 1 health. | 1 | 3 |
Plague
Venom that spreads through the horde on its own.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | You start with Poison. Poisons and burns last 10% longer. Poison Fumes | 1 | 1 | |
| 2 | +10% poison, fire and explosion damage per level. | 2 | 1 | |
| 3 | A poisoned monster bursts on death into a venom cloud that poisons its neighbors. | 1 | 2 | |
| 4 | Every 1.5 s you poison everything in a 4 radius around you. | 1 | 3 |
Blood Magic
Pay with health for power, recover it from enemies.
| Tier | Talent | Effect | Ranks | Cost |
|---|---|---|---|---|
| 1 | +50% mana regeneration (more frequent ultimate), but −15% health. | 1 | 1 | |
| 2 | +3% chance per level that a kill heals you. | 2 | 1 | |
| 3 | Above 80% health you deal 25% more damage. | 1 | 2 | |
| 4 | Every 25 kills: +2% health and +1% damage until the end of the run (up to 20 times). | 1 | 3 |