Threat levels
Beat a map's final boss with a class to unlock Threat 1 for that map and class; winning on a level unlocks the next one, up to 10. Each level adds its curse on top of all the lower ones, and a better reward. Records and leaderboards are kept per level.
| Level | Curse | Gold | To vault | Score |
|---|---|---|---|---|
| 1 | Tough Enemies: Monsters have +30% health and +10% damage. | +6% | +10% | +25% |
| 2 | Elite Guard: Elites appear 60% more often. | +6% | +10% | +25% |
| 3 | Curse of Blood: All healing is 40% weaker. | +6% | +10% | +25% |
| 4 | Denser Crowd: Waves are faster: +40% monsters. | +6% | +10% | +25% |
| 5 | Explosive Dead: Every sixth regular monster explodes shortly after dying — step out of the circle. | +6% | +10% | +25% |
| 6 | Sharp Fangs: Monsters deal +25% damage. | +6% | +10% | +25% |
| 7 | Greedy Merchant: Merchant prices +50%, minor loot 20% less. | +6% | +10% | +25% |
| 8 | Hardened Elites: Elites have +50% health, are larger and wear armor. | +6% | +10% | +25% |
| 9 | Age of Champions: Arena minibosses arrive earlier, and from 16:00 another appears every 4 minutes. | +6% | +10% | +25% |
| 10 | Endless Night: Monsters +30% health and +15% damage, healing weaker by a further 20%. | +6% | +10% | +25% |
Map-only curses
- Ash Volcano, level 3: Crater Heat. Volcano: you overheat 20% faster.
- Ash Volcano, level 7: Furnace of the Abyss. Volcano: you overheat a further 25% faster.