Threat levels

Beat a map's final boss with a class to unlock Threat 1 for that map and class; winning on a level unlocks the next one, up to 10. Each level adds its curse on top of all the lower ones, and a better reward. Records and leaderboards are kept per level.

LevelCurseGoldTo vaultScore
1Tough Enemies: Monsters have +30% health and +10% damage.+6%+10%+25%
2Elite Guard: Elites appear 60% more often.+6%+10%+25%
3Curse of Blood: All healing is 40% weaker.+6%+10%+25%
4Denser Crowd: Waves are faster: +40% monsters.+6%+10%+25%
5Explosive Dead: Every sixth regular monster explodes shortly after dying — step out of the circle.+6%+10%+25%
6Sharp Fangs: Monsters deal +25% damage.+6%+10%+25%
7Greedy Merchant: Merchant prices +50%, minor loot 20% less.+6%+10%+25%
8Hardened Elites: Elites have +50% health, are larger and wear armor.+6%+10%+25%
9Age of Champions: Arena minibosses arrive earlier, and from 16:00 another appears every 4 minutes.+6%+10%+25%
10Endless Night: Monsters +30% health and +15% damage, healing weaker by a further 20%.+6%+10%+25%

Map-only curses

  • Ash Volcano, level 3: Crater Heat. Volcano: you overheat 20% faster.
  • Ash Volcano, level 7: Furnace of the Abyss. Volcano: you overheat a further 25% faster.